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About Me.

I’m a game design graduate from Gibraltar living in the UK with a strong passion for game development and story-driven experiences. I studied Game Design at university from 2018 to 2021, where I developed skills in design, problem solving, and creative storytelling within interactive worlds.

 

Following my studies, I worked as a Game Capture Artist at Take-Two Interactive and Natural Motion, creating high-quality gameplay capture used for marketing, promotional material, and internal projects. This role allowed me to work closely with game builds within Unreal Engine and Unity, development tools, and creative teams while gaining hands-on experience within the games industry.

 

I’m passionate about creating meaningful player experiences and am always eager to continue learning and growing within game development.

Education

2018-2021

Bournemouth University

During my studies I learned core principles such as level design, environment composition, player experience, and interactive systems. I worked with industry tools including Unity and Unreal Engine to build playable environments and prototype gameplay ideas, while also gaining experience with asset creation, lighting, and scene composition. My coursework focused on my fundamental understanding on how design, art, and technical elements work together to create immersive and engaging game worlds.

Industry Experience

2021-2026

Take-Two/Natural Motion

Following my university studies, I worked daily with both Unreal Engine and Unity to build, assemble, and capture scenes that showcased gameplay features and environments for promotional content. This involved preparing assets, arranging environments, setting up lighting and cameras, and capturing high-quality visuals that aligned with marketing and creative direction.

Working closely with designers, artists, and marketing teams, I helped transform in-game content into visually engaging promotional material. The role required strong attention to detail, an understanding of composition and visual storytelling, and the ability to iterate quickly to meet campaign deadlines.

Alongside my capture work, I also contributed as a Graphic Designer for organic marketing and lifecycle marketing (LCM). Using Adobe Photoshop, I created promotional graphics and visual assets used across marketing channels, ensuring they were consistent with the brand and communicated key game features effectively. This allowed me to expand my experience beyond in-engine work and develop skills in graphic design, layout, and marketing-focused visual communication.

Working in a fast-paced studio environment helped me develop strong collaboration and teamwork skills. I regularly communicated with cross-disciplinary teams, took feedback from creative leads, and adapted quickly to evolving project requirements while maintaining quality and consistency across deliverables.

Key Skills

Software

  • Unreal Engine

  • Unity

  • Adobe Photoshop

  • Premier Pro

  • After Effects

Technical & Creative Skills

  • Environment composition and scene setup

  • Lighting and camera framing

  • Asset integration and level dressing

  • Capture production for marketing and user acquisition

  • Visual storytelling and promotional imagery

  • Graphic design for marketing materials

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