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Hunters
Project type
Star Wars, Hunters
Role
cinematic artist, capture artist
Worked as a Capture Artist on *Star Wars: Hunters*, a multiplayer launch title, collaborating closely with game developers, capture artists, marketing teams, and other creative disciplines to produce high-quality gameplay footage for marketing and promotional campaigns.
As the project was primarily developed around the game's launch, much of the work involved capturing content from evolving development builds and creating polished multiplayer sequences designed specifically for marketing.
A key part of the role involved collaborating with other capture artists and team members to choreograph exciting multiplayer moments. This included coordinating player positioning, gameplay actions, timing, and camera movement to create dynamic and cinematic sequences that would not be possible through standard gameplay capture alone.
The project was completed primarily using **Unreal Engine and Sequencer**, allowing for greater creative control over cameras, fly-bys, and cinematic gameplay presentation.
Key responsibilities included:
* Capturing high-quality gameplay footage for marketing and promotional campaigns during the launch period.
* Collaborating with game developers, marketing teams, and fellow capture artists to plan and execute capture requirements.
* Working in teams to choreograph exciting multiplayer sequences through coordinated player positioning, actions, and timing.
* Creating dynamic fly-by and cinematic camera shots to enhance gameplay presentation.
* Using Unreal Engine and Sequencer to create, position, animate, and refine cameras for cinematic capture.
* Combining gameplay capture with directed camera work to create engaging multiplayer footage.
* Adapting capture workflows around evolving launch builds and changing development content.
* Working collaboratively to create polished gameplay sequences that supported the creative and marketing requirements of the title.
This project developed my experience in **multiplayer coordination, cinematic gameplay capture, Unreal Engine, and Sequencer**, with a particular focus on using camera direction and choreographed player action to transform gameplay into compelling marketing footage.
*Due to Star Wars: Hunters being a sunset title, only limited examples of this work are currently available for public viewing.*

